Full Project – Design and implementation of a shopping mall
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CHAPTER ONE
INTRODUCTION
1.1 Introduction
E-commerce is fast gaining ground as an accepted and used business paradigm. More and more business houses are implementing web sites providing functionality for performing commercial transactions over the web. It is reasonable to say that the process of shopping on the web is becoming commonplace.
The objective of this project is to develop a general purpose e-commerce store where any product (such as books, CDs, computers, mobile phones, electronic items, and home appliances) can be bought from the comfort of home through the Internet. However, for implementation purposes, this project will deal with an online shopping store. An online store is a virtual store on the Internet where customers can browse the catalog and select products of interest. The selected items may be collected in a shopping cart. At checkout time, the items in the shopping cart will be presented as an order. At that time, more information will be needed to complete the transaction. Usually, the customer will be asked to fill or select a billing address, a shipping address, a shipping option, and payment information such as credit card number. An e- mail notification is sent to the customer as soon as the order is placed.
1.2 Background of the study
With the revolution of World Wide Web (WWW), information could be accessed from one part of the globe to another. Supermarkets, Supermarket’s individuals, businesses are putting up their own websites. Having highlighted efficiency of the World Wide Web above, the researcher intends Putting Everyday on the yellow pages i.e. easily accessible all over the globe in just a few seconds.
Everyday supermarket Ikenegbu was established in 2010, and built by Everyday Group in 2010. The company is mainly into cosmetic product, electronics, household equipment and offering mobile phone. Presently Everyday Supermarket engages in manual sales system.
The challenge which faces the existing system involves the following:
Manual method of buying and selling, Long queue in the supermarket, Time wasted, Miscalculation and inaccurate account of goods and services.
1.3 Statement of problems
This project work was undertaken to solve the various challenges encounter in showcasing and delivering goods and services to different client around the globe. Which include the following?
- Manual method of buying and selling
- Long queue in the supermarket
- Time wasted
- Miscalculation and inaccurate account of goods and services.
1.4 Aims and Objectives of the study
In view of the problems mentioned above, this project is aimed at implementing an online shopping cart system for Everyday supermarket will exclusively:
- Automate every sales effectively without mixing product prizes
- The user can buy items sitting anywhere, any time around the world. It’s a 365/24 services and as such reduce long queue.
- The user will consume less amount of time through shopping online rather than visiting the shop directly.
- It avoids any miscalculation and improve proper accountability
1.5 Significance of study
The importance of this study (i.e. Everyday Supermarket) is based on transaction changes in the operation, the cost of executing. Some other operations, their functions and their benefits include:
- It is user friendly and easy to use for both consumers and vendors.
- The consumers are allowed to give feedbacks about any item.
- The consumers are also allowed to modify their carts individually. They can add/remove grocery item
- The vendors are allowed to add new items in respective categories.
- The vendors are allowed to promote new arrivals.
- The consumers can view their order history and details
1.6 Scope of study
This study is limited to Everyday super market online and does not provide an in-depth study to its activities overall, at the same time transforming them into a global Supermarket accessible to billions of internet users all around the world.
1.7 Limitation of the study
This research work was faced with a lot of difficulties.
Time constraint was one of the limiting factors in carrying out this study.
Financial constraint also constituted in carrying out an in depth study of this project. Limitations to the extent in which data could be collected also constituted a problem.
Irregularities in power supply also dealt harshly with the researcher.
In spite of the above mentioned difficulties, some data was collected which was analyzed.
1.8 Definition of terms
B2B: Refers to selling of products or services to other businesses.
B2C: Refers to selling of product or services to end consumers.
Banner: An advertisement or image displayed on one or more websites to attract visitors to your site.
Computer: This is an electro-mechanical device that is capable of accepting data as inputs, stores it, processes the data and outputs it as result or information.
Credit Card: it is a card entitling its holder to buy goods and service from certain establishment.
Data: Data are raw facts which undergo processing and become information. They are also the simplest unit of information that can stand on its own.
Digital Certificate: It is a certificate that enables amerchant to do on-line business and it is been issued by a corporate body.
E-commerce: Generally refers to exchange of goods or services over electronic system such as internet.
Gateway: This is a device that connects two computer networks that cannot be connected in any other way.
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Full Project – Design and implementation of a shopping mall